jueves, 31 de octubre de 2013

Condicionales . Or. And

OnLaserHit := (e)=>{ (scene.my.motor1 && scene.my.motor2) ? {scene.my.motor3 = true} : {scene.my.motor3 = false} }



scene.my.motor3 = (scene.my.motor1 && scene.my.motor2)


By Daniels220




Scene.my.variable1 == 0 || scene.my.variable1 == 100 ?{scene.my.variable2 = "Hello"}:{scene.my.variable1 + scene.my.random}

Re: the opposite of && if structure?

Postby Kilinich » Thu Oct 28, 2010 9:56 pm
from http://www.phunland.com/wiki/Thyme. * Conditions — x ? y : z (x = condition, y = if true, z = if false) * Equal — x == y * Not equal — x != y * Greater than — x > y * Greater than or equal — x >= y * Less than — x < y * Less than or equal — x <= y * Addition — x + y * Subtraction — x - y * Multiplication — x * y * Division — x / y * Modulus — x % y * Power of — x ^ y * Negate — -x * Boolean NOT — !x * Boolean AND — x && y * Boolean OR — x || y * List addition — x ++ y
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