viernes, 20 de septiembre de 2013

Creando una variable

Tutorial 1: Creating a variable What is a variable? A variable is something that holds a value, alphanumeric in general, used to store information, and vital in programming languages (otherwise your programming language wouldn't work very well, or would have to use another to help). How would I go about making a variable? You would follow these steps: 1.Bring down the console by pressing F11 2.Type a variable name, like Xvar or TX3 or Bvz 3.Type an equal sign (=) 4.Type a value, like 100 or 200 or 48 or 28 or 4.2 5.Check that you haven't made any mistakes, it should look something like: TX3 = 48 6.Press Enter NOTE: if you are putting a variable in code, it is advisable to include a semi-colon at the end (;). What are the input types for variables? There are 3 input types for variables: floats, integers and strings What's a float? A float is a floating point number, one that has or can have a decimal point and numbers to the right of the decimal point. What's an integer? An integer is a number that does not have a decimal place a "whole number". What's a string A string is basically text, "Bam", is a string, in C++ it would be imputed like: "array Arr1 [4] = ["B","A","M",/0]" or so (I don't remember if those are the right symbols, but, essentially you get the idea), in Thyme, you don't need a terminating character, or the size of the array, strings are text, and that is how it is handled in Thyme.

No hay comentarios:

Publicar un comentario